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Use the provided images to create a magazine cover design. Magazine covers usually conform to standard layouts due to display racks and other marketing considerations. Yours needs to conform to them, too.
Your layout must adhere to the basic layout shown above. You have the option of placing your model photos in either of the coverline areas. You can place them anywhere inside those areas.
To get started, open the feature model photo. Rotate it using Image > Image Rotation > 90º Clockwise. Resample it to 8.5” wide. Leave the height to whatever it is.
Crop the image to 11” tall, with Delete Cropped Pixels turned off. This is really the only cropping you should do.
This whole piece should consist of only the provided photos and text. You need to make up your own magazine title and text.
The type for your whole design must use only the Proxima Nova family from TypeKit. I suggest you use only 2 or 3 of the instances from the whole family. Avoid using some normal width and some condensed widths. Stick with one or the other.
Type a title for your magazine. This is point type. Just click, then type. Do not drag a box.
On the left-third area of the cover, you’ll have at least two coverlines. These should be set as area type. That means that you
Layers & Masks
The best way to get the multiple photos into your main canvas is to use File > Place Embedded….
It’s very important to work in a non-destructive workflow. This means that you do not touch the original photos. Make sure you name your layers as you create them.
When you position a smaller photo on the left third or elsewhere, make sure you mask it to hide un-wanted areas.
Repair blemishes in a non-destructive manner. Create new layers when you clone to remove blemishes, as we did in the previous lesson.
You’re free to use adjustment layers wherever necessary. One requirement is to use them to change the eyes and lips colours of the main model.