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Artwork in Illustrator can have solid fills, gradient fills, pattern fills, solid strokes, gradient strokes, transparency, etc… All these attributes combined make up the artwork’s appearance. We should apply these attributes using the Appearance panel. This gives us one place to see and to edit all the object’s attributes.
The Appearance Panel should be open at all times while you’re working in Illustrator. It actually saves screen space to keep it open, because other panels are included within it. The Stroke Panel is a good example. There’s a complete Stoke panel inside the Appearance panel.
Object Type Indicator
Whenever you have something selected in Illustrator, the Object Type Indicator displays what type of object it is.
In the image above, you can see that Illustrator treats selected characters as a type of object and point type as a different kind of object. One is called Characters and one is called Type. Well, all attributes in Illustrator can be targeted for styling. Some of the various object types include:
- Shapes like Ellipse, Rectangle, etc…
- Compound Paths
- Anchor Point
- Placed Image
- Gradient Mesh
- Mesh Point
You target any of these attributes for styling in the Appearance panel. The Appearance Panel is like layers for the attributes of your artwork. Each item in the panel corresponds to an element of the selected object. The Object Type indicator tells you what you have targeted and what will be affected in the Appearance Panel.
In the image below, the layer is targeted, then the blue fill and stroke is applied. This gives this appearance to everything on the layer. You can achieve the same effect by grouping the shapes, then targeting the group for styling.
To target a whole layer for styling, click on the larger circle to the right of the layer’s name. When you target a whole layer, then apply appearance attributes, everything you draw on the layer gets those attributes. The shapes even look like they merge together. The only condition is that the stroke needs to be below the fill in the Appearance panel.
Fills & Strokes
We know that shapes we draw can have a fill and a stroke. But did you know that one object can have multiple fills and strokes? You can stack them to create very interesting results.
Opacity and Blend Modes
The Appearance Panel also controls the opacity and blends modes for each attribute of your object. So you can set a stroke to have a 50% opacity on an object with a solid fill.
You can also change the blend mode of that attribute.
You can access the Effects menu from the bottom of the Appearance Panel. It’s the little Fx along the bottom of the panel. This is the same menu as the actual Effects menu in the menu bar.
There are some effects which are pixel-based. Note that when you use a pixel-based effects, the settings are dependant on the resolution of the file. Your Illustrator document’s resolution settings are set from Effects > Document Raster Effects Settings….
If settings are at 72 dpi, a given drop shadow would be big. If settings are at 300 dpi, the same drop shadow will look smaller, or sharper.
Graphic Styles are stores Appearances. So if you build an oval with a fill and two stokes, you can save that appearance in the Graphic Styles Panel. You’re not saving the fact that it’s an oval, you’re only saving its attributes.
Creating Graphic Styles
One simple way to save a Graphic Style is to select an object with the attributes you want, then click the New button at the bottom of the panel. Make sure you name your styles, so you can find them easily.
You can also drag artwork into the Graphic Styles panel. All it stores is its attributes, not the actual artwork.
Applying Graphic Styles
To apply a graphic style, all you need to do is select the object, then click on the style in the panel.
Updating Graphic Styles
The payoff for using graphic styles really comes when you need to edit them. You can update all instances of the graphic style on the page in one go. Just edit one instance, then choose Redefine Style from the Appearances panel menu. You can also option-drag the edited artwork’s icon from the Appearance panel onto the style in the Graphic Styles panel.
When you ⌥-drag the new appearance onto the existing graphic style, all artwork with that style applied gets updated with the new appearance.
When you build an object in the Appearance panel, it can have multiple fills and strokes. Expanding objects separates the elements into the separate parts. You want to expand the appearance of artwork if you need to edit the individual parts. The important thing to remember is to expand a copy of your artwork. Keep the live art with the appearances intact.
Food identity design is a prime example of the use of stacked appearance attributes. See the examples below. See how the brand names have multiple strokes and fills with gradients? This is what we’re aiming to create.
Create your own custom food brand. Don’t use an existing name. You can create one that’s an offshoot of a name. Make the artwork unique and your own. Choose fonts only from TypeKit. Create a letter-sized Illustrator document in the appropriate orientation for your brand.
Go to TypeKit to activate the font for your brand. The point is to work with Appearances and Graphic Styles.
In my example above, you can see that I left progressive versions as I worked. What you need to do is keep your wordmark with all its properties in the Appearance Panel. In the end, the wordmark needed to be expanded to achieve the final look. You can do this too. Do it only at the end and only if necessary.
In your file, you may end up with only one piece of artwork, if expanding isn’t necessary. If it becomes necessary, keep a live copy and an expanded copy.